The one area where Breath of the Wild doesn't deviate much from previous Zelda games is in the extremely generic fantasy plotting. In doing so, Breath of the Wild offers a compelling take on a stagnating series, bringing a sense of wonder and excitement back to Zelda that hasn't been felt this strongly since the original NES game. By the time you reach Ganon, your circuitous trip from point A to point B has given you a set of required powers that help you take on the big bad boss threatening the kingdom. Individual Zelda games each make slight variations to this formula, but the basic rhythm is there every time.Īnd then there's the new Breath of the Wild (BotW), a Zelda game that throws off this established rhythm so quickly, and with such force, that it practically feels like a whole new genre. Most of these give you rewards that are already so plentiful as to be practically worthless (oh, goodie, more rupees to fill my already full wallet). ESRB Rating: E-10+ for Everyone 10 and olderīetween dungeons, you face perfunctory battles with simple enemies on a vast overworld map dotted with small towns and occasional mini-games and side-quests.
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